Those of us who are not white, but hope to identify with the characters we play in games the same as anyone, find the industry to be deficient. At best we have had to settle for ethnically ambiguous characters, often in non-Earth settings, which while fulfilling an aesthetic need still leave players wanting for a more substantial connection. When characters of non-European ethnicities are depicted in video games, it is true that they are often stereotypes.
Even in accepting the apologists’ arguments, that Islam was essentially a peaceful religion, and it was only through a myopic and agenda-driven misinterpretation of the holy texts that the “Islamist” perspective emerged, there was still a problem. It seemed to me that all around the world, where there were “insurgencies” or other forms of violent conflict, at least one side was Muslim. The separatists in Chechnya, the Abu Sayyaf in the Philippines, the Jemaah Islamiyah in Indonesia, the Moroccan Islamic Combatant Group in Spain, and last but not least, Osama bin Laden and Al Qaeda – active in multiple places.